The main characters’ art design is mostly good – at least female characters are beautiful and quite different. The world is weirdly beautiful and the lighting system is very good, making the world shine in its best. World’s art design is wonderful, reminding of a fairy-tale (though sometimes it is very dark, like a horror). The dialogues might not be on the high literature level, but they are ok - sometimes silly, but most of the time relevant and meaningful (at least in the main story). The latter includes characters movements, physical and magical attacks, as well as opponents strengths and weaknesses against some attacks. Among the positive sides of the 'Edge of Eternity' I'd mention involving story – for our days it is a rare exemplar of a story-driven RPG featuring complex characters with very different motivations and addictive turn-based combat system. Considering that 'Septerra Core' is in top-five games of all times in my list it was not a chance that I could resist to 'Edge of Eternity' charm. The same 'anime aesthetics' made by Western developer, the same involving story, simultaneously dark and light, the same interesting characters and involving turn-based system, though not such as complex and original. In many aspects 'Edge of Eternity' is a spiritual successor of 'Septerra Core'. That brilliant game featured anime-like characters and complex and original turn-based combat system that combined physical attacks with magical “cards” with various combinations. That Gamers with a good memory and wide experience might remember 'Septerra Core', the so-called 'JRPG' made by US based Valkyrie Studios. Gamers with a good memory and wide experience might remember 'Septerra Core', the so-called 'JRPG' made by US based Valkyrie Studios.
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