![]() ![]() What challenges did you encounter during the development of the game? This led to many of the concepts and mechanics of the game and we really liked several of the ideas we had so we just took a leap of faith and got into it. On most TD games the players makes the strategy and then sits back to enjoy the show with minimal intervention, we wanted to change that, we wanted to make the player feel involved, busy, and wanted the stage to feel like a battle was going on. Still we started brainstorming ideas, and one thing that we wanted to make differently was to give it more action. ![]() Then during brainstorming of the game, someone suggested a tower defense… and we all got a little scared, given TD’s are very popular and the market was saturated with them. This time we would study the market a little bit: and we learned that strategy games were the games that got the highest bids from sponsors, so for that reason alone we chose to make a strategy game. So we got back to flash games for portals. (Rules are different on facebook as are on each platform) Although the game was pretty nice, it was a commercial failure, the problem? we made a game without learning the market in which we would publish. Before Kingdom Rush, we released another game called Soccer Challenge, a trivia game for facebook. How did you come up with the concept for such a game? Development took around 4 months, in which not only we ported the game, but Pablo also had to learn how to code for iOS, which I believe was quite a feat! The transition to iOS was pretty fast: the game was doing great on flash, so taking it to mobile was the smart next step, and so we did. Pablo would take on the role of programmer, Gonzalo on illustration, and I was on game design and jack of all trades (sound fx, story, game texts, level design, etc). Development of the game took around a year, half the year we worked part time and the last half, full time. ![]() Yes Kingdom Rush started as a flash game and quickly became the best rated game on several of the leading flash game portals. Kingdom Rush started out as a Flash game, correct? How many people worked on the original Flash version of Kingdom Rush, and how long did it take to develop? How was the transition to iOS? Kingdom Rush was the game that opened up the door for us (or forced us) to get into the mobile industry. Start with flash games, and if everything goes well then move into mobile, that was our plan. We later moved into mobile since it was something we had as a goal. We all come from the IT industry and web development, so flash was a tool we knew how to use and that’s why we started with it. Pablo, Gonzalo and me always had a passion for games and decided to try and get into flash games. Ironhide Game Studio started as a flash indie game developer in 2010. The original release video for Kingdom Rush is below that (it’s some NINE years old!).Learn tips from the makers of popular iOS game Kingdom Rush!Ĭan you tell us how Ironhide Game Studio started and how you became involved in Mobile Games? Check out the full list in the video below. Move your troops to the Xbox Store to take home a download of Kingdom Rush on Xbox One or Xbox Series X|S. We’re excited for this one, so much so that we included it in our list of games that you should be playing this week. Intense boss fights with the Kingdom’s greatest threats, going head to head with your allies.Extra game modes that will push players strategy to the limit.More than 60 achievements with easter eggs to discover and challenges to overcome.Over 50 unique enemies from Goblins to Demons each with their own unique attributes.18 tower abilities to maximize your army’s power.13 mighty heroes to lead troops to victory.We’ll let you know how Kingdom Rush plays on Xbox in our full review, but the key game features you’ll want to consider include: With additional game modes to conquer aside from the standard and some intense boss fights promised, Kingdom Rush really does seem like it has the lot everything a Tower Defense fan could ask for. Expect to try and push back more than fifty types of enemies, ranging from Goblins to Demons and pretty much covering everything in between. You’ll need to utilise all the skills at hand too, as old Vez’nan will be throwing tons at you. Kingdom Rush gives you access to no less than thirteen of the most mighty troops, eighteen different towers and abilities and the chance to fight through forests, mountains and wastelands. It’s the dark lord Vez’nan who controls these beings, but you have your own surprises too. ![]()
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